Ethan Thomas looks pretty pissed.
Introduction
The story of the second Condemned takes up months after the first Condemned. Ethan Thomas left his job at the SCU and went downhill with alcohol, trying to fight both real and imaginary demons… but mostly the imaginary ones. Hell unleash when he’s thrown out of a bar, after beating some random guy up.
I have always loved innovation into FPS, and the first Condemned served me well, as it was a new combat system that made us believe that Ethan Thomas was real, seeing his hands and arms while using absolutely anything in arm’s reach to kick some freak ass. Now, they juiced up the combat system in Bloodshot by adding a combo system, unlocks (taser, holster) and much more weapons. They also corrected the Forensic tools, it’s not a matter of point and learn, you actually have to use your brain cells to figure out answers, and ask the good question ; each good interaction give you points, which means better unlocks, which means quicker fights. Execution places have been added for the extra freak pleasure inside of y’all. There are also tons of achievements, and a special First Person Shooter/unlimited ammo for guns mode.
Does it get the job done?
Yup, until you reach near the end of the game. The fun in this game is using every means necessary to get the job done ; toilet seats, bowling balls, golf club, 2×4 with nails, steel pipes and so on. The last 2 hours of play means firearms and plenty of
ammunition used on at times dumb enemies or weak creatures. It’s not as fun as the melee fist rampage, but you have to deal with it, your fists aren’t doing any good against m16s, unless being full of holes is your objective.
There are also some little details clearly visible that alters the goodness of this game. I’ve noticed that on the PS3 version that I have at home, it suffers from some stutters and fps drops here and there, mostly in inte
nse firefight with explosions and everything. It also crashed on me twice during cutscenes, and some physics were off in the form of flying guns and hard as rock and unbreakable empty cardboard boxes.
Oh there is also that little small mistake the game did when I picked up the 9mm on the ground, and it was full of m16 bullets, and couldn’t fire a single shot while trying to fill the magazine with bullets was a no-no.
Monolith did so good on game and atmosphere that you don’t mind these little bumps on the road when playing… well except the crashes.
So, after you beat the game, what happens?
You unlocks the FPS/unlimited ammo mode in the difficulty settings. It’s for fun and gun addicts only, they added special weaponry and scattered them everywhere in the game. Shotguns laying at random places and .38 magnum revolvers on washing machines.
Monolith also added some extra feature called Bloodshot Fight Club and a multiplayer. Lets be concise here, the Bloodshot Fight Club need you to do certain things, mostly beating whatever is in front of you at the time. I can’t really write about the multiplayer because on the four games I was able to join, everyone of them was lagging horribly bad (double negative doesn’t always come up positive). I’ve heard tho that only one mode was fun and it’s the 4 SCU agent vs the 4 random dudes. The objectives are for the SCU to recover a box with a head inside, while the random dudes objectives are, as you guessed it, is to do whatever possible to keep the box. The twist is that the random dudes can move the box wherever they see fit.
Lets just say that half of the stock they added is completely useless, the other half is fun only if you like first person shooters.
Conclusion

It’s not as big as the predecessor, the story is a lot less holed, but is also far less entertaining. Later in the game, it feels like the game has drifted somewhere and you don’t where that somewhere is. The gameplay largely patch up these bumps. Don’t worry, you’ll go crazy too.
Buy it or burn it?
Buy it. It cost me 40 $CND, and worth every penny of it. Don’t buy it if you are the multiplayer only type of guy; it’s mosty likely dead anyway.